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BEVAN THOMAS

~ Writer, editor, storyteller

BEVAN THOMAS

Monthly Archives: December 2010

Power in Larps

15 Wednesday Dec 2010

Posted by Bevan Thomas in Essay

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larp, role-playing, World of Darkness

I’ve played in more than my share of larps. That’s “live-action role-playing” for the layman. Role-playing games where you act things out instead of relaxing around a table, “improv acting with no audience” if you want to explain it to some who doesn’t game. Most larps are based around White Wolf’s popular “World of Darkness” cosmology, a series of interlocking fantasy-horror games set in the modern world, with each game devoted to a particular supernatural creature that has its own special society: be it vampires, werewolves, sorcerers, ghosts, or what-have-you. White Wolf is the only prominent role-playing company who has really marketed larps instead of just table-top rpgs, and so it is not surprising that most larps played in the city involve a “World of Darkness” game.

“World of Darkness” games all have very detailed social structures with numerous political laws and whatnot, for unlike, say, Dungeons & Dragons, the “World of Darkness” are ultimately less games about combat, though that’s certainly there, but are more games about social interaction: about creating a vampire to interact with others vampires or a mage to interact with other mages. This makes sense for larps as though there’s a few non-World of Darkness stuff that involve hitting people with foam weapons, most live-action games involve a bunch of people hanging-out in a room together, maybe with something to snack-on, and spending three or four hours talking with each other as their fictional characters. In some ways, “World of Darkness” seems ideally suited for that, since each game involves characters who are members of a paranormal subspecies united against common enemies and by common interests. What’s more, each character is a member of particular clans and sub-communities, so you can be, say, a beast-vampire of the aristocratic community, and hang-out with other beast-vampires or aristocrats and deride those people who happen to be neither beasts nor aristocrats, or be a necromancer sorcerer who’s part of the community of scholars, and thus uses ghosts for information, far different from the necromancer who’s part of the community of warriors, and uses ghosts to beat people-up. By deciding which groups you belong to, you get ready-made friends and rivals are, easy as that, and so can start playing with a clear idea of where you exist in the social framework.

That said, there are serious problems with “World of Darkness” larps and the biggest one is power. Every character in such games starts with funky powers, and has the ability to buy more. That’s a large amount of the appeal of playing them in the first place. You be a vampire so you can turn into a bat or make the nubile young woman in the low-cut nightie dance to your tune. You be a mage to spew lightning from your nostrils and call spirits from the vasty deep. You be a fairy to conjure hallucinations and spin flax into gold. That’s what’s promised, that’s what it says on the tin. What’s the point of being a vampire if you don’t get any kick-ass vampire powers?

However, a large part of the appeal of larps is that people can keep coming into the games, changing the structure, keeping them fresh. It is much harder for them to do so, or indeed do much of anything, if the people who’ve been playing for a long time have accumulated a buttload of super-powers. It’s all very well to be able to grow talons from your fingers, but if another guy on your team can, with one wiggle of his nose, turn all your enemies’ heads into strawberry jam, then the talon thing no longer seems so cool. Mage is the biggest offender of this, game-wise. Because magical powers are so pivotal to that particular game, you’re playing wizards after all,, someone who’s been in the game a long time and accumulated a lot of Arcana can do all sorts of crazy things, overcoming many obstacles with ease while new players just sit on the sidelines, stare, and occasionally resentfully applaud. Many don’t return to the game, having had their thunder utterly stolen. In order for a larp to be properly welcoming for new players, there should not be the easily accumulation of vast power for the veteran gamers.

If I were designing larp (a full larp game world, not merely a particular larp session), I’d have it so that not every character possesses supernatural powers, and in fact few do. In addition, such powers are subtle and do not completely overshadow non-supernatural actions. A sorcerer all-powered-up can still be afraid of a guy with a gun. New players can then still be potent, and non-magical characters can be as touch as magical ones; they’ve simply channelled their focus into different pursuits. This worked well in the 7th Sea larp I played in, where the magic was actually more compelling due to its subtlety and unexpectedness; as when everyone can do all sorts of crazy things, it is very easy to become blase about the supernatural. And then, of course, new players would feel that they have a much more important role in the game, and wouldn’t be totally overshadowed by the old guard. After all, aren’t larps supposed to be about social activity, taking on roles and interacting with numerous people through them? That’s so much more interesting than high magic power-fantasies.

The Importance of Belief in Fantasy

10 Friday Dec 2010

Posted by Bevan Thomas in Essay

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fantasy, h. p. lovecraft, horror, occult, religion

In his introduction to The Supernatural Omnibus, an anthology of supernatural stories by various authors, Montague Summers claims “Ghost stories told by one who believes in and is assured of the reality of apparitions and hauntings… will be found to have a sap and savour that the narrative of the writer who is using the supernatural as a mere circumstance to garnish his fiction must inevitable lack and cannot attain.” In other words, the good Mr. Summers argues that in order to write good supernatural fiction, the author in question must believe in the supernatural, or his work will lack the required “oomph.”

Conversely, the horror author H. P. Lovecraft, in his article “Supernatural Horror in Literature,” feels that the genius of fantasy authors such as Algernon Blackwood is sometimes marred by “the flatness of benignant supernaturalisms, and a too free use of the trade jargon of modern ‘occultism.’” Blackwood was indeed an occultist, a member of the Hermetic Order of the Golden Dawn, a secret society that included such luminaries as fellow horror writer Arthur Machen, poet W. B. Yeats, and self-proclaimed prophet Aleister Crowley. Lovecraft goes further to argue that someone who believes in the supernatural has difficulties writing about it in fiction because he is liable to construct supernatural effects based on what the author believes them to be true, and not necessarily what would create the best emotional effect in the story. Furthermore, to an occultist, the supernatural is often perceived as mundane, a normal part of human experience. Though Lovecraft counts such authors as Machen and Blackwood amongst his favourites, he still perceives their spiritual beliefs as flaws in their art.

So, Mr. Summers argues that a fantasy author should be a believer, Mr. Lovecraft argues that he should not. Before we go any further, it must be pointed out that Mr. Summers was a Catholic clergyman who claimed to believe in literal vampires, werewolves, and witches. Mr. Lovecraft, on the other hand, was an atheist of the most virulent sort who denied any possibility of the existence of God or other higher powers and who scoffed at anyone who did believe. So it is likely that neither of the two were quite unbiased about the subject.

Who is correct? As in many things, they are both correct, up to a point. As with all writers of all fiction, a fantasy writer needs to be believe in his world, his characters. Even if they are not literally real, the ideas and emotions behind them need to have a reality behind them. A person need not literally believe in ghosts to write a ghost story, but he must believe in the truth of what the ghosts mean to them: do they embody the coldness of death in contrast with the vibrancy of life? Are they symbols of loss or revenge? Perhaps a hope or love that transcends the grave. Without the author’s belief in the fantastical as a potent symbol, the story falls flat.

As for Lovecraft’s criticisms about authors who are theists – well, certainly some fantasy books have suffered because the author forced his own beliefs upon the world in ways that were not thematically appropriate, but there are numerous supernatural tales by theists that superbly blend together images of pure fancy with things that they actually believe. C. S. Lewis didn’t believe in literal Greek gods anymore than J. R. R. Tolkien believed in elves and ring-wraiths. That didn’t stop them from putting those elements into their fiction; they entwined together their spirituality and their imagination to create powerful stories that would have been much less effective without one of those two elements.

Fantasy fiction, at its best, is the fiction of metaphors and symbols that present ideas in a mythic and emotionally charged fashion. Anyone can explore their beliefs about the universe through stories of the supernatural, though a person’s beliefs certainly affect the result. H. P. Lovecraft created a horror universe in which God is a mindless amoeba at the centre of all reality, the figurehead of a pantheon of cruel, inhuman deities, and a potent metaphor for an atheist’s belief in how little the universe cares about humans and how wrong existing religions are about everything. Likewise, Michael Moorcock’s Eternal Champion series revolves around numerous reincarnations of an immortal warrior dedicated to freeing the universe from the yoke of the gods of Law and Chaos so that humanity can forge its own glorious destiny. Though these two cosmologies are very different from each other, both are powerful, engaging, and ultimately atheistic. Contrast them with the theological science-fantasy of Madeleine L’Engle or C. S. Lewis, in which resplendent angels dance in the glory of a universe that is permeated with the resplendent joy and the love that the Divine Creator has towards all Creation. Or of course there is the occult fiction of Grant Morrison, Alan Moore, or the aforementioned Blackwood or Machen, which draws upon their own very personal, idiosyncratic beliefs. And then there’s Neil Gaiman, a man fascinated by all mythologies, but unable to devote himself to any one faith; and who’s writing explores figures from a multitude of faiths: Christian angels rub shoulders with Norse gods and dream kings, and all are treated with equal respect. The universe of each of these stories is shaped by the author’s beliefs.

The existential horror of H. P. Lovecraft, the transcendent joy of C. S. Lewis, the questing spirit of Neil Gaiman. All of these and more have a place within supernatural fiction. All of them have power.

 

-Bevan Thomas

Intellectual Atheist, Emotional Spiritualist

05 Sunday Dec 2010

Posted by Bevan Thomas in Self-Reflection

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atheism, faith, morality, myself, religion

I suppose I’m a post-theist. I had a mystic experience in my first year of university, where I felt a presence all around me that permeated my body and connected me to the cosmos. God was within me. I was a pantheist, someone who believed that the universe itself has an underlying sentience, an “aliveness.” The universe is God, God is the universe, neither can be separated. Of course this is not so much a religion as a general statement of belief without any real framework. After a while, I tried to find a framework for it.

I dabbled in Neo-Paganism in my first couple of years of university, as so many other individuals of my demographic have done, though I eventually lost interest in it. As much as I love mythology and supernatural fiction, I’m ultimately unable to believe in a plurality of deities or that people are able to command the universe with a few well-placed chants and arcane gestures. I was a non-denominational pantheist for a while after I left that particular system, with the occasional experience of my soul being entered by the presence of God, like a cup being filled with water. In time, I discovered the Quakers, the Society of Friends; a religion that matched both my spiritual experiences and my personal sensibilities. For a while I happily prayed in silence every Sunday morning with the community of Friends, as we each opened ourselves up to the divine and waited for the Holy Spirit to bid us speak.

And suddenly I stopped going.

It wasn’t because I felt disillusioned with the Quakers, as I still have a lot of respect and love for their beliefs. It wasn’t because I felt the experience wasn’t useful to me, for I felt a great sense of peace attending the ceremonies, and the religion really helped me deal with the sorrow after the death of my maternal grandfather. But I realized that my mystical experience, those feelings of oneness with the universe, those feelings that existence loves me as dearly as a mother and as passionately as a lover, they didn’t prove that God exists. Logically, such feelings were more likely an eccentricity of my brain, an idle musing of my mind, and that to all logical the universe is impersonal and uncaring in a general sense, even if certain particulars could care about you very much. As much as I may respect and even love a belief system, I am unable to attend a religious service if I do not believe in the deity it invokes. It just makes me feel like a fraud.

And here I am today. I do not believe in God. Though I continue to be fascinated by religion, mysticism, all the rest, intellectually I am an agnostic who stands close to the atheist side of the pole. I believe strongly in truth: clean, objective truth, and cannot believe in something unless I feel that it is True. Many people have argued that this is simplistic and unrealistic; that certain things are true in different ways and that we have no way of knowing unconditionally that something is true, and so it’s better to focus on what view of the world is useful, and less what view is “True.” I concede that these people may well be correct, but I cannot bring myself to think like that. It’s not how I view the world. Some things are true, some things are false, and I want to know which ones are which.

Now, if that was all I felt, then I wouldn’t be too different from a lot of other people in the world. However, though intellectually I’m agnostic, emotionally I still react on very spiritual terms. In particular, I believe in the existence of sin, at least with regards to myself. “Sin” is a particular perspective on “badness” as it carries with it the idea of taint. There is a right way to behave, a particular ideal you should aspire to, and when you sin, you move away from that ideal, you damage it like a person chipping away at a marble statue. Even if the chips are small, with enough of them the statue will collapse. I believe there is a particular kind of person I’m supposed to be, something the universe wants me to be, and I continually fall short of it as I waste the time that has been granted me. The really unfortunate result of a non-theist believing this is that I feel judged by reality, but there’s nothing for me to appeal to. A Christian may feel corrupt and sinful, but at least he can pray to Jesus to forgive his sins.

I wish I could believe again. I wish I could believe in the Lord who is father and mother, sibling and lover, who is the whole universe, and who manifests with unconditional love and understanding. “I know everything that you have done and everything that you have failed to do, and I forgive you and give you my love and joy.” But I can’t. I still can’t.

-Bevan Thomas

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